Sabtu, 20 Juni 2020

MULTIMEDIA

Multimedia Kits
A multimedia kits is a collection of teaching/learning materials involving more than one type of medium and organized around a single topic. Kits may include CD-ROMs, filmstrips, slides, audiotapes, videotapes, still pictures, study prints, overhead transparencies, maps, worksheets, charts, graphs, booklets, real objects, and models. 
Teachers or media specialists can also prepare multimedia kits. The main purpose of a kit is to give learners a chance at firsthand learning-to touch, to observe, to experiment, to wonder, to decide.

  • Advantages
1. Interest ➨ Multimedia kits arouse interest because they are multisensory.
2. Cooperation➨ Kits can be an ideal mechanism for stimulating small-group project work.
3. Logistics➨ Kits have an obvious logistical advantage.

  • Limitations
1. Expense➨ Learning with multimedia kits can be more expensive than with other, more conventional, methods.
2. Time consuming➨ It can be time consuming to produce and maintain the materials.
3. Replacement➨ Lost components can make the kit frustrating to use.

  • Integration
Multimedia kits are particularly well suited to content for which discovery learning is preferred.

Contoh Multimedia Kits


Hypermedia
Hypermedia refers to computer software that uses elements of text, graphics, video, and audio connected in such a way that users can easily move within the information. Users choose the pathway that is unique to their own style of thinking and processing information. According to its very nature, it provides a learning environment that is interactive and exploratory. Computer hypermedia systems can be used for several different purposes : Browsing, Linking, and Authoring.

  • Advantages 
1. Engrossing
2. Multisensory
3. Connections
4. Individualized
5. Teacher and student creation

  • Limitations
1. Getting lost
2. Lack of structure
3. Non-interactive
4. Complex
5. Time consuming

  • Integration
Hypermedia can be developed and used on the computers that are commonly found in schools. They are applied in all areas of the curriculum, for any learning goals that are suited to individual  or small-group exploration of a body of information. Hypermedia programs are available as off-the-shelf courseware; teachers can create them to fit unique local needs, or students can create them as a way of organizing and synthesizing their research on a topic of interest. 

Contoh Hypermedia


Interactive Media
Computer-based interactive media creates a multimedia learning environment that capitalizes on the features of both video and computer-assisted instruction. It is an instructional delivery system in which recorded visuals, sound, and video materials are presented under computer control to viewers who not only see and hear the pictures and sounds but also make active responses, with those responses affecting the pace and sequence of the presentation.

  • Advantages

1. Multiple
2. Learner participation
3. Individualization
4. Flexibility
5. Simulations

  • Limitations

1. Cost
2. Production expense
3. Rigidity

  • Integrations

Interactive media is a valuable learning system for tasks that must be shown rather than simply told. some instruction cannot be adequately presented by printed materials. If learners need to interact with the instruction, interactive media is an appropriate choice.

Contoh Interactive Media


Virtual Reality 
Virtual reality is one of the newest multimedia applications of computer-generated three-dimensional environment where the user can operate as an active participant. the user wears a special headpiece that contains a three-dimensional liquid crystal video display and headphones. The user participates within the three-dimensional world by manipulating a joystick or a special glove worn on one hand. The data glove may be used to point, handle, and move objects and to direct the user's movements within the virtual world.

  • Advantages

1. Safety
2. Expansive
3. Opportunities to explore

  • Limitations

1. Cost
2. Complexity
3. Limited titles

  • Integration

Computer-controlled environments allow users to experience multisensory immersion and to interact with certain phenomena as they would in the physical world. Several applications of virtual reality have been demonstrated to be highly effective.
Contoh Virtual Reality

Source : Heinich, R., Molenda, M., Russell, J, D.,& Smaldino, S, E,..2002. Instructional Media and Technologies For Learning volume 7. California : The University of California.

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